This is a collection of 5 art prints depicting screenshots from Myst. This set was available from Cook & Becker for a limited time from 2015 onwards, until they were sold out. 150 sets were made, and each one is numbered. This set is number 91/150 and was ordered on 7 March 2016 for a price of $150.
A screenshot of the product page can be seen here. This screenshot was taken on 29 March 2020, after the product was sold out.
(1943 x 3547, 1.08 MiB)The listing also included these three pictures: two photographs of the product, and thumbnails of the five prints themselves. The set in the photo listings is number 74/150.
(1920 x 1733, 0.5 MiB)The product consists of three parts, which will be covered in their own sections: The prints, the certificate of authenticity, and the box itself.
The five prints depict each of the five ages from the original Myst. Each of the five prints is printed on 270gsm A4-sized paper. The paper is thick, stiff, and has a matte texture. Each print is hand-numbered in pencil. After purchase, I also had these prints signed by Rand Miller, Chuck Carter, and Richard Watson. Rand Miller rendered and altered these five screenshots specifically for this set; as a result, there are aspects to these renders which are not present in Myst or anywhere else. (Note: the scans shown here are in reduced resolution and have been cropped to 16:9 to prevent unauthorized reprints)
Myst Island has higher resolution textures on almost all surfaces, most notably the grass and the fountain. There are tufts of grass growing around the base of the pillars. There seems to be an error on the left-side pillar in the original render making the right side of it appear flat, but this is not present in the print. The door to the library is shorter, and the interior of the library appears to be further away. The library pillars are slightly closer together. The triangular roof of the library has been simplified. The fog is no longer blue, and the shadows on the mountain are noticeably different. The sunken ship is raised slightly higher than it is in the original. The marker switch in front of the observatory is in the 'down' position (it always appears to be 'up' from this angle in the original Myst). Finally, the trees have been replaced: though they still cast conical shadows similar to the originals, the geometry of the trunks and leaves are completely different. However, at least two trunks and two sets of leaves are completely identical, which leads me to believe that these may just be photographs of trees that were edited into a render with no trees at all.
Cook & Becker render (1920 x 1080, 2.02 MiB)Like Myst, Mechanical also has higher resolution textures. The dirt texture has been altered to have light spots. The two largest gears and the handrails have had rust spots added to them. Clouds are now present in the sky, and the fog is further away to make more of the ocean visible. The water texture has been replaced. The red button on the exit controls is depressed in this render, while in-game there is no way to hold the button down while walking away from the panel.
Cook & Becker render (1920 x 1080, 1.36 MiB)Channelwood is the least altered of the five renders. The leaf textures have been changed, but not as drastically as the ones on Myst. Some spots, like the nearby leaves on the bottom right, have been completely replaced. However, most of the leaves in the background have simply had more leaves added to them, giving them a less conical appearance, but the original leaves are still present behind the new textures. The shadows are slightly different, and the fog is further away. One tree trunk appears to have been moved closer to the viewer. Other than these changes, there appear to be no differences in geometry or texture quality.
Cook & Becker render (1920 x 1080, 1.76 MiB)Stoneship is where the water touchups become the most obvious. Not only has the ocean been replaced to have better-looking waves, but there are rings of ripples around the base of the lighthouse. The geometry on two rocks to the left have been altered slightly. The texture of the floorplanks and the roof has been replaced. Finally, the generator is now visible through the glass.
Cook & Becker render (1920 x 1080, 1.4 MiB)Finally, Selenitic has only a couple of changes. Clouds have been added to the sky. The texture of the nearby ground has been updated. The fog is slightly further back, and the water has been updated. Reflections of more distant landmasses are now visible. The tower isladn no longer casts a shadow on the water. Oddly, the entire radio tower has been moved to the right by a small amount, along with one dish being rotated differently and some very subtle changes made to the geometry and texturing of the lower third.
Cook & Becker render (1920 x 1080, 1.24 MiB)The certificate is printed on the same grade of paper as the prints themselves, and comes inside an envelope. All copies of this set came with this certificate signed by Rand Miller, as well as the master printer at Cook & Becker. The certificate has another copy of the set's number (printed instead of handwritten) as well as the date 31-12-2015. The bottom of the certificate is embossed with the seal of the GPE (Stichting Giclée Printers Europe).
Certificate and its envelope (2426 x 1913, 2.07 MiB)The entire set comes inside a cardboard box, with a cardboard insert on the inside to keep the prints from moving too much inside the packaging. A piece of tissue paper is included to prevent the prints from being scratched by the box. All of the logos on the box are printed in shiny gold.
Most remarkably, the background image on the box appears to be a map of D'ni that hasn't otherwise been published. The map appears on both the front and the back in slightly different sizes, and the same design wraps around the sides. Unfortunately, due to the dark colors of the map, the shininess of the cardboard, and the shape of the box itself, it's difficult to get a clear view of the map in it's entirety. This is a composite that I made by completely unfolding the box and scanning all sides, removing as many seams and decoration as possible using duplicates of the map from other places on the box. This composite has been color corrected to make the map more visible.
(5540 x 4321, 16.71 MiB)There are some notable landmarks on this map. Most prominently, the great zero and Ae'gura appears to be depicted at the very center. Also, the cleft appears at the bottom left, as well as a path that appears to be the route to the surface. The shape of the lake very closely matches the mosaic on the floor of the Great Zero, except mirrored horizontally. The Great Zero floor mosaic does not depict Ae'gura, but it does contain compass lines that imply that Ae'gura is at the exact center of the mosaic. However, on this new map, the compass lines radiate outwards from an Ae'gura that is in a very different location. This fact, combined with the fact that the cavern map is mirrored compared to the Great Zero, would make it implausible that Ki coordinates from Uru will correspond accurately to anything on this map.
Mosaic on the floor of the Great Zero (4586 x 4588, 17.68 MiB)There are five circular insets around the main lake map. The inset in the bottom center is unmistakably a depiction of Ae'gura as it appears in Uru, along with another Great Zero symbol. Kerath's Arch is also visible here from the top, while the arch is not depicted in the main map itself. The bottom left inset is also clearly meant to depict Bevin. However, the other three insets don't appear to correspond with any locations from the games. The map also fails to depict where in the cavern Bevin is located, though given the size of Ae'gura on the main cavern map, it's likely that Bevin would be too small to be visible.
Update: it turns out the source image for this map is present in the Art of Cyan PDF that came with Obduction, shown here:
Art of Cyan map (1464 x 1244, 1.6 MiB)Additional photos of the set:
Top of box (2520 x 1782, 1.96 MiB)Box dimensions: 35.5cm x 25.5cm x 3cm